PaxScripter Events


PaxScripter.OnChangeState

Occurs when scripter changes state.
public event ChangeStateHandler OnChangeState

public class ChangeStateEventArgs: System.EventArgs
{
    public ScripterState OldState;
    public ScripterState NewState;
}

public enum ScripterState
{
    None,
    Init, // scripter does not contain any module
    ReadyToCompile, // contains modules and code
    Compiling, // compiles
    ReadyToLink, // ready to link
    Linking, // linkes compiled code
    ReadyToRun, // ready to run
    Running, // runs program
    Terminated, // program has been terminated
    Paused, // program has been paused
    Error // error has raised
};

Example

private void ChangeState(PaxScripter sender,
 		PaxScript.Net.ChangeStateEventArgs e)
{
    if (e.OldState == ScripterState.Init && e.NewState == ScripterState.ReadyToCompile)
    {
	sender.AddModule("1");
	sender.AddCodeFromFile("1", "hello.cs");
    }
    else if (e.OldState == ScripterState.ReadyToRun)
    {
	sender.AddBreakpoint("1", 13);
    }
    else if (e.NewState == ScripterState.Error)
    {
	ShowErrors(sender);
    }
}


Copyright © 2005-2022 Alexander Baranovsky. All rights reserved.